Epidemic Lab
1. Introduction: Description of the project and its purpose.
The purpose and description of this project was for students to create a simulation of an epidemic with the assistance of a tutorial. From there, students modified and edited their epidemic to include what they thought could happen in a real life situation.
The purpose and description of this project was for students to create a simulation of an epidemic with the assistance of a tutorial. From there, students modified and edited their epidemic to include what they thought could happen in a real life situation.
2. Description of the Simulation: Describe the features of the simulation and
the steps you took to create it. Screenshots would be very helpful. Be sure to
include instructions on how to use (run) your simulation.
The simulation is constructed of 4 main pieces; Turtles, Doctors, Hospitals
and Recovery Time. The turtles are the patients who will be infected by already
sick turtles (Rogue/Colored Red) at the start of the simulation. The doctors run towards the infected or sick turtles, freezes them while saying "rest for a while!", from here the turtles cut their recovery time in half. The hospitals
are used to cure the infected turtles permanently. How this works is the sick turtles (red) smell in a radius of 20 virtual blocks (measurement of the map in blocks) and when it smells a hospital in that diameter, it will automatically walk towards it and be permanently healed. The Recovery Time Slider determines how long each turtle is sick for. The lower the slider is, the faster the turtles will recover.
the steps you took to create it. Screenshots would be very helpful. Be sure to
include instructions on how to use (run) your simulation.
The simulation is constructed of 4 main pieces; Turtles, Doctors, Hospitals
and Recovery Time. The turtles are the patients who will be infected by already
sick turtles (Rogue/Colored Red) at the start of the simulation. The doctors run towards the infected or sick turtles, freezes them while saying "rest for a while!", from here the turtles cut their recovery time in half. The hospitals
are used to cure the infected turtles permanently. How this works is the sick turtles (red) smell in a radius of 20 virtual blocks (measurement of the map in blocks) and when it smells a hospital in that diameter, it will automatically walk towards it and be permanently healed. The Recovery Time Slider determines how long each turtle is sick for. The lower the slider is, the faster the turtles will recover.
3. Description of your Experiments. Describe what you wanted to learn from
performing the experiments (running your simulations) and how you designed
the experiments to provide the data necessary to provide the answers you
wanted.
I wanted to know how variations of infected turtles fluxgates depending on the doctor: sick, hospital: sick and doctor: hospital ratio. I will run these tests 3 times each for 10-20-30 seconds each. I mainly want to see how the recovery time slider affects the final outcome of the amount infected. I chose this because it would be very simple to do as we have a graph displaying the # of sick, immune and a visual display of everything running.
performing the experiments (running your simulations) and how you designed
the experiments to provide the data necessary to provide the answers you
wanted.
I wanted to know how variations of infected turtles fluxgates depending on the doctor: sick, hospital: sick and doctor: hospital ratio. I will run these tests 3 times each for 10-20-30 seconds each. I mainly want to see how the recovery time slider affects the final outcome of the amount infected. I chose this because it would be very simple to do as we have a graph displaying the # of sick, immune and a visual display of everything running.
4. Results: Provide your results (data) in a meaningful way so that others can understand them. You must use tables or graphs or both to summarize the results of running your experiments.
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5. Conclusions: Using your results draw and defend your conclusions (provide the answers to the questions from Part 3
Looking at the results, I was most surprised by the Hospital: Infected/Immune ratio. I did not expect the number of infected to go down as time progressively went on. From 3 Hospitals at 20 Seconds it raised by 19 infected and raised by 10 immune. From 20 seconds to 30 seconds (5 Hospitals), the infected total dropped by 12 and immune raised by 15. I did not expect the total to drop in the last time bracket.
Looking at the results, I was most surprised by the Hospital: Infected/Immune ratio. I did not expect the number of infected to go down as time progressively went on. From 3 Hospitals at 20 Seconds it raised by 19 infected and raised by 10 immune. From 20 seconds to 30 seconds (5 Hospitals), the infected total dropped by 12 and immune raised by 15. I did not expect the total to drop in the last time bracket.
6. Project Reflection: This is open-ended, but must be at least one paragraph
long (five complete sentences).
This project to me really wasn't all too interesting, I mean it was something
to think about but it being a simulation didn't interest me too much. I am
looking forward to the next project 'The Sky is the Limit' which we are starting very soon. I enjoyed having the tutorial there to help guide my partner and I through understanding how the bare bones of the program worked. It was very simple to add our enhancements with few issues because of this. One thing I'd want to be incorporated into future projects are tutorial guides like this one had, which I found to be very helpful.
long (five complete sentences).
This project to me really wasn't all too interesting, I mean it was something
to think about but it being a simulation didn't interest me too much. I am
looking forward to the next project 'The Sky is the Limit' which we are starting very soon. I enjoyed having the tutorial there to help guide my partner and I through understanding how the bare bones of the program worked. It was very simple to add our enhancements with few issues because of this. One thing I'd want to be incorporated into future projects are tutorial guides like this one had, which I found to be very helpful.